AAATML
AAAtml is A3's own version of HTML. You can use this tool to format text, use emoticons (the faces you'll often see on the game message boards), create links to many game areas, and more. The following is a guide to all of the AAATML elements that can be used in various places within A3, such as message boards, message board signatures, and within guilds. Please note that HTML cannot be used in game areas, the use of incorrect HTML can cause problems and thus its use has been disabled.

Here are some helpful quicklinks to reach parts of this page you are looking for:

Links | Text Formatting/Layout | Media | Colors | Smiley Faces | Tables

Links
There are various types of links that you can use in the AAA:

Linking to a website:
[URL]text[/]
eg. [http://www.alienaa.com]www.alienaa.com[/]

Linking to an email address:
[mailto:email address]text[/]
eg. [mailto:me@me.com]my email[/]

Linking to a guild (Hall of Guilds page for non-members, main page for members):
[g=Guild ID]text[/]
eg. [g=1]Knights Templar[/]

Link to an alien's details page:
[d=Player ID]text[/]
eg. [d=1]Webby[/]

Link to send someone a QuickPost:
[q=Player ID]text[/]
eg. [q=1]QP Webby[/]

Link to a post (codes can be found on the left sidebar, while viewing a post):
[p=Link Code]text[/]
eg. [p=daa.349762]Player Correction/Problem Thread[/]

Link to a listing of player ID's stalls:
[s=ID]text[/]

Link to a top-level game section:
[gl=module.step]text[/]
To figure out how to use this code, you have to look at your browsers URL around the game. For example, visit Georgetown and look at the URL. It should read something like this: http://a3.alienaa.com/cgi-bin/view.fcgi?email=email@alienaa.com&pass=&step=3 The two bolded parts are the key to linking to game sections. To create the link, the code would be: [gl=view.3]This link leads to Georgetown[/].
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Text Formatting/Layout
These AAATML tags are made to mirror some commonly used HTML tags, so that your posts, message board signatures, and guild messages aren't simply plain text. Please note, that simply hitting the enter key to add a line break will work i.e. there's no need to use the `br tag, although you still can. Also, keep in mind that if you add many spaces together by using the space bar, they will not show up, only one will. You need to use the `sp tag to add multiple spaces in a row.

[center]text[/center] or [c]text[/c]

(Centers all enclosed text.)

[right]text[/right] or [r]text[/r]

(Right Aligns all enclosed text.)

[strike]text[/strike] or [s]text[/s] (Puts a line through all enclosed text.)

[i]text[/i] (Italics)
[u]text[/u] (Underline)
[b]text[/b] (Bold)

[q]text[/q] (Quote text)
[f]text[/f] (Fixed size font)

[p] (New paragraph)

Text size can be changed for message board posts and certain in-guild features, with 2 being smallest and 5 being biggest:

[2]small[/2] small
[3]big[/3] big
[4]bigger[/4] bigger
[5]biggest[/5] biggest

`sp = space
`br = line break
`hr = horizontal line across the page
`li = bullet point
`tab = indents by 5 spaces

You can show raw AAAtml code (i.e. it does not get converted) by surrounding the text you don't want to convert with [noaaatml]text you don't want converted[/noaaatml]
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Media
It is possible to also add youtube clips, images, and midis in the game with AAAtml:

[img=url] (Inserts an image)
[midi=url] (Inserts a midi, although this function will only work in guilds)
[youtube=movieID] Add YouTube videos by knowing the movie ID (this is the value after "v=" in the URL, ie. http://www.youtube.com/watch?v=yISqCAnROh8).
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Colors
Feeling bland? Looking for a way to spice up your texting habits? I've got the solution for you. With the hex tag below you can have any unique color you so desire to set your text apart from everyone else. With hundreds of colors which will you choose to define your personality?

[hex=123ABC]text[/], where "123ABC" is the hex code number for the color you want.

For our older players, here are the hex codes for the old system:
`1 - Green hex=008000
`2 - Red hex=FF0000
`3 - Blue hex=0000FF
`4 - Orange hex=FFA500
`5 - Yellow hex=FFFF00
`6 - Purple hex=800080
`7 - Pink hex=FFC8CB
`8 - Grey hex=808080
`9 - Light Grey hex=D3D3D3
`10 - Light Blue hex=ADD8E6
`11 - Yellow Green hex=9ACD32
`12 - Turquoise hex=40E0D0
`13 - Steel Blue hex=4682B4
`14 - Plum hex=DDA0DD
`15 - Olive hex=808000
`16 - Brown hex=A52A2A
`17 - Gold hex=FFD700
`18 - Lawn Green hex=7CFC00
`19 - Tomato hex=FF6347
`20 - Black hex=000000
`21 - Hot Pink hex=F660AB
`22 - Silver hex=E6E8FA
`23 - Turquoise hex=40E0D0
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Smiley Faces
You can view smiley faces in two ways - text or icons. You can set which way to view them via 'Game Settings' in 'My Account'. The text shown below will give the corresponding graphical smiley. These can be used on the message boards, in message board signatures, in chat, and in guilds.

Text Icon
:)
:-)
=)
:|
:(
>:|
o:)
:*
:o
:x
:p
:-p
;)
:-\
:-/
|8>
:z)
:-]
@)
:D
:'(
:')
o.O
o_O
>_<
O_O
^_^
;-p
8|
<3
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Tables
You also have the ability to create tables in AAAtml. Coding for this is relatively simple, you use only two tags: [table] and [bump]. The [table] tag is used to define the start and end of the table, and the [bump] tag creates the columns in the table.

A typical table would look something like this in AAAtml:

[table]

[b]Cost[/b][bump][b]name[/b]
$1.50[bump]Horse
$5.55[bump]Cat

[/table]

The output would look something like this:
Cost Name
$1.50 Horse
$5.55 Cat
Inside tables you can use [bump1] to [bump9] to define colspan as well.
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