Battling
The battling screens can be accessed by the Battle QuickLink located on every page in the game, or the Battle! link near the bottom of Georgetown. Likewise, you can battle another player through their Alien Details page.

Battling & Gaining Levels | Allocation Points | How Do I Battle | Confidence | Battle Gauge | Bots | Battle Village | Alignment | Weapons & Armor| Level Trophies| Thievery| Life Force| Losing Credits| Revivers & Suiciders

Battling & Gaining Levels
Battling in this game is quite similar to many other games. You gain levels based on how much experience you have earned. Each level has a certain amount of experience points needed to level up. As you go up in levels, more is needed to go up to the next level. The higher your opponent’s level is, the more experience you will gain. Each time you gain a level, you will receive three Allocation Points (AP). For a chart of all the levels in the game, click here.
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Allocation Points (AP)
These Allocation Points can be used to raise your strength, speed, endurance, panic, confidence, training ability or life force. You can use AP by going to the battle screen and scrolling down. You don’t have to use them once you get them, you can save them for a different level, as they do accumulate. You only gain one point in any stat you place an Allocation Point on except for life force. You gain two times your level in LF per Allocation Point. So, if you use one on LF at level 10, you will gain 20 life force.
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How do I battle?
Battling is one of the biggest parts of the game. To battle click the Battle quicklink which is the link right next to your house link. This will bring you to the main battle screen. You will see several things to do here. You should start by clicking the Trace button. Here you can view a menu which allows you to search for opponents based on certain requirements like life force, age, and many other things. Simply type in what you want to search for and hit Trace. A list of aliens that fit under your trace parameters will appear. Next to each alien’s name there will be an attack and PI button. You can click the attack button if you feel that you can defeat that alien. You can click the PI button to view their stats and other details - sometimes for a price.

You may also attack people by going to the bottom of their details screen, where there will be a button labelled Fight! You can use this method to battle if you want to attack a certain enemy (or friend!) without having to trace for them. There are some people who you cannot attack because of different reasons. If you cannot attack someone the reason will be listed at the bottom of their details screen. Remember that there are restrictions set in place to protect new players. You cannot be attacked if you are remain under level 5 until you are 15 days old and more importantly, no players can attack you if you are under 7 days old.
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Confidence
Confidence determines how many accounts you can battle every day. Every new account starts with five confidence. You can raise your confidence by attacking other people and winning. The higher level your opponent in comparison to yours, the more confidence you will get. However, if you lose the battle, your confidence will go down. You will start off slow, but once you are able to do twenty battles per day, you will notice a significant difference. Confidence is capped at 50.99.
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Battle Gauge
The Battle Gauges are in place to stop people from attacking another over and over again continuously. If someone attacks and you die in the battle, then your battle gauge is set to 5 minutes (300 seconds) which means that no players can attack you again until your time is up. The default is 300 seconds but you may change your personal preference all the way down to 30 seconds from the Battle Settings under My Account. The Battle Gauge works in some other instances with different time limits such as when someone attacks and loses, but this is the most common application.
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Bots
Attacking bots is another way to go about battling. What makes Bots special is that they cost credits to attack but they give 1.5 times the exp of an alien at the same level would give (for a small fee to attack). How much it costs to attack a bot is set by the player who created it. That means that while two bots may be the same level, their fees may be different. Bots do have alignment and unlike some other players, their battle gauge resets at 30 seconds instead of 300.
For more information on Bots, Click Here
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Battle Village
The only other way to gain experience is by battling the trainer. They are not real people but simulated battles. You can battle them by going to the main battle screen and clicking on the Battle Village link. The link can also be found in Georgetown In this form of battling, you are based off an intensity level which starts at 1. The trainers will be very easy at first, and will give you low amounts of experience points and credits. As you continue to win more battles your intensity will increase and it gets much more difficult until the point where you will stop winning the trainer battles. To combat this keep working on your alien's stats. You'll gain more Experience Points and credits the higher your intensity becomes. Another different thing about the trainer is that you don't use confidence to battle. Instead you train 15 times a day. You can earn more trains by using Allocation Points on Training Ability. The maximum amount of trains you can do a day is capped at 25. You gain no alignment from battling trainers.
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Alignment
Alignment determines whether you are good or evil, and it is based on your alignment which starts at 0. Positive alignment means you are a "good" player. Negative alignment means you are an "evil" player. To receive an evil alignment, battle players who are good. To receive a good alignment, attack players who are evil. The more alignment a player has, the more alignment you will receive if you kill them.
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Weapons & Armor
Weapons and armor can be brought and sold from the Armory in Georgetown, and from other players in the Flea Market. They can also be made with the right combination of Ore and with enough Smithing studies at the G'town Fabrication in the Industrial Park of Georgetown.

To equip your weapon or armor, go to your house and you should have the option to equip them there (underneath and right of your news items). In order to be able to equip weapons and armor, you need to have the right stats to equip them. You will find this information under Campus Prime and then the Wildcat Memorial Library or here. The more powerful the weapon or armor, the more stats you will need. These stats are mainly your level, speed and your endurance. A piece of equipment will have a maximum strength value - this is the most that item will add to your stats when equipped. If your actual strength is lower than the maximum strength of a piece of equipment, you will only gain the amount you have in strength. For example, the maximum strength a Dark Matter weapon will add to your attack is 100. If you have 50 total strength, the weapon will only add 50 to your attack. If you have 100 total strength, the Dark Matter will add 100 to your attack. If you have 200 total strength, the Dark Matter will still only add 100 strength to your attack, as 100 is its maximum amount.

Weapons and armor can be damaged in combat, but you can pay to have them repaired. It will cost the maximum strength that a weapon or armor adds to your attack or defense, in credits, to repair each percentage point of damage. For instance, the most a Dark Matter weapon can add to your attack is 100. Therefore, if it is damaged by 1%, you will have to pay 100 credits to fix it. If it is damaged by 5%, you will have to pay 500 credits. You can partially repair equipment if you do not have enough money to entirely repair it. Damaged equipment will add less strength than non-damaged equipment. You can have equipment repaired in your house.
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Level Trophies
Level Trophies are a sweet bonus for subscribers. Each time you gain a level, you will get a level trophy in your house. If you collect 100 Level Trophies you can take them to the Georgetown Jewelers and exchange them for a Trophy Wife Doll. A Trophy Wife Doll will give you 10 Allocation Points to use in any stat.
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Thievery
Killing your opponent and stealing their credits is a gratifying aspects of battle.

However, to accomplish this, you should understand a few things. First off, you can only steal credits from an alien's pocket. All money (both yours and theirs) is safe in the bank. Secondly, you need to take classes in Thievery at Campus Prime in order to be able to steal any money from an opponent. For example, if an alien has 100,000 credits in their pocket and you have studied 0 classes in Thievery and you kill them, you will steal 0 credits. In order to steal credits, you must study more in Thievery. The more you study obviously, the higher percentage of chance that you steal some credits.
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Life Force
Your alien's health is judged by how much life force it has. If your Life bar bar is completely green then your alien is healthy. However, if you have been hurt in battle, you will see some red in the bar. If the bar is completely red, that means you're dead. What is this dependent on? Your alien's life force. Underneath the statistics that state what your ID is and what level you are, you'll be able to see how much life force you have. When you first start playing A3, your alien is given 15 Life Force. Life Force can be restored by using herbs. All herbs (except the blue) heal your alien a certain amount of life. The blue herb brings your alien back to life (revive).

Obviously, in order to do better in battle, you would like to increase your life force. There are several ways to do that, but the easiest way is by using Allocation Points (AP). Other ways to increase your life force is by using Life Pluses, Wife Trophy Dolls, and Than'dor.
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Losing Credits
Often, when you are either using the trainer or battling, you might notice that credits seem to be mysteriously leaving your pocket or bank account. The reason for this is quite simple. If you have the option (found in Battle Settings) to repair your weapons after they are damaged in battle turned on, the game will automatically remove credits from your account to repair the weapon damage. If this is not the case, the other possible reason that credits are "disappearing" from your bank account is that you have a bank loan. After a certain period of time (if you have not paid back the loan), the bank will begin deducting a % of credits from your bank account everytime you use your B.O.W. card.
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Revivers & Suiciders
As you play the game, you may hear others use the term "Reviver" or "Suicider" to describe a certain player. What this means is that the player they're referring to does something special in the game when it comes to battling. A Reviver is a player who has auto revive turned on all the time. That means that you can kill them as long as they have blue herbs, because they'll just automatically revive. If you are looking for a lot of people to attack and kill, it is best to have a list of revivers at hand so that you always have players you can attack. The only thing revivers ask in return for their services are blue herbs so that they can keep reviving. If you see that a reviver is dead, it is more than likely because he is out of herbs.

A Suicider on the other hand is a player who will attack you and lose on purpose for a fee. This takes all the work out of battling for you because all you need to do is just transfer credits and automatically your alignment and level will be increased. Suiciders typically advertise on the Trading Board or in the Trading Room and will try to impress you for example with their high alignment or low fees. The reason suiciders are able to have such high levels and alignment but bad stats is because of how they manipulate the trainer and suicide against players with high alignemnt in order to get some even though they will die. Like with any other deal you make on A3, you should be careful how much money you give a suicider. While most are trustworthy, some will take your money and never battle you. Now you're ready for the next time you hear someone discussing Revivers or Suiciders!
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