![]() The Clearing is your very own personal battling grounds where you can attack and invade other players that participate in the clearing. To attack an opponent, all you have to do is go to the Command Center where it lists all your troops, constructs, etc. At the bottom of the screen you will see several commands to deal with your army. Click Find Opponents and a list of participants in your attack range will appear. Any guilds that your guild has set as an ally or enemy will be color coded. Allies are listed with green text and enemy guilds are listed in red text. All opponents that are in gray are neutral towards your guild. Choose an opponent to invade, and click the button next to it that says Engage. You will then have the option of either sending spies to scout out the enemy camp or you can simply invade. Once you invade an opponent you can attack that person for as many moves as you want or until your run out of moves or they move out of your attack range.
Clearing Basics Troops
The Troops above are 1/3 of your clearing army. The more you have, the better. The clearing is set up like the Arena currently so all you have to do is have more of the selected Troops than your opponent and you will win. However, unlike the Arena in certain types of battles it is possible to destroy (or lose) 10 Troops per battle.
Constructs Again, the constructs above are 1/3 of your clearing army. If you have more than your opponent you will win. In certain types of battles it is possible to destroy (or lose) 2 Constructs per battle. To create all 3 Constructs requires 112 study in Tech. All types of Constructs can be sold or traded until they are allocated. Once allocated, they cannot be removed unless you wish to lose half of all your clearing points.
Synthetics (Combat Bonuses) Finally, the 3rd and final section in your clearing army. All three of these work the same way as Troops and Constructs. Have more than your opponent and you win. It currently is not possible to lose any of your Synthetics in Clearing battles. Creating all 3 Synthetics requires 110 study in Chemistry. All types of Synthetics can be sold or traded until they are used. Once allocated, they cannot be removed from your Clearing.
Scoring Points [back] |