Any new guild laws that are fully amended take precedence immediately, and are applicable to all current and future guilds and guild administration.
Guilds and Guild Leadership
- A. Guilds are not a game commodity; they cannot be bought or sold and are leased to players and remain the property of the game at all times. From the Administration's point of view, the current Guild Leader is the decision maker concerning all guild affairs. Guilds may be forcibly seized from Guild Leaders if a situation warrants it.
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B. All leadership candidates must meet the following requirements:
- Candidates must be subscribed.
- Must not lead another guild. (Players may only lead one guild at a time.)
- Candidates must have been an active member of the guild for at least the past three months.
- Must receive the approval of Game Administration.
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C. The following are a list of requirements to maintain guild leadership.
If they are not met, control of the guild may revert back to control of the game:
- Maintain an active, productive guild that does not overly restrict the ability for new members to join, or show that a good faith effort to recruit is occurring. (i.e. a guild cannot become a closed clubhouse for a few)
- Maintain an active presence on the Guild Summit board (read it often, no need to participate) and be fully aware of all rule/requirement changes.
Guild Rules
- A. Leaders who run out of subscription days have their guild doors auto-locked. If the leader does not re-subscribe in the following 30 days, the guild may be subject to Administrative action.
- B. Jailed leaders cannot have changes made to their guild staff or guild settings while they are in jail. In essence, while a leader is jailed the guild ceases to be under their control, and reverts back to game ownership until their term is served. If the sentence is for an extended period of time (begins to negatively impact a guild's ability to perform its functions), the guild may be subject to administrative action.
- C. Guilds which are found to be in violation of game rules may be subject to administrative action. Guilds which engage in serious cases of fraud, theft, harboring of stolen assets, or flagrant and/or frequent game law violations may be seized.
- D. Guild assets are to be used for the benefit of the guild as a whole and not for the individual benefit of any one member. Guilds that are hacked will have assets returned only if they can be found and recovered. There must be a clear evidence trail in order for assets to be returned.
- E. Guilds that receive assets that are known or suspected of being obtained through illegal measures are required to notify game administration promptly. Guilds that are found to be in violation of this requirement are subject to a range of penalties including seizure of assets to compensate the victim(s), or seizure of the guild.
- F. Guild staff titles and names may not mimic or duplicate those of Game Administration that may result in the confusion of other players.
- G. Any external portion of the Guild (anything a non-guild member can view) must comply with all laws and requirements as to decency, player privacy and player harassment laws.
- H. Game Laws and policies regarding guilds, as laid down by Game Management, and implemented by Game Administration, always take precedence over individual rules effected by a single guild.
- I. Any unrequested modifications to a guild's internal data by a Game Staff member must be communicated directly to the Guild Leader.
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J. The Guild Summit exists to provide leaders a place where they can engage in private discussions.
- Guild Summit members are expected to behave in a mature manner and to be aware of all Guild Summit posting rules.
- You may not copy and post GS posts on any other location in the game, unless they are final, approved changes made by game administration, with clear notification the information can be re-posted.
- You may never re-post content posted by other Summit members without their prior permission.
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